His take on shuffling in was to cross as large a distance as possible, as opposed to small shuffles. What I’m wondering is what everyone else’s thoughts were on taking large shuffles.
Good question.
As I read the above, there’s two interpretations:
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prefering to shuffle or take a step at a greater distance, say at least a normal step and a half away.
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when you shuffle (or step in), you are shuffling through your opponent or crossing as large a distance as possible.
In #1 the difficulty is allowing time for your opponent to prepare for the ensuing attack. IMO, you expose yourself to a counter kick as you step in. Of course, this might be part of the strategy and most kicks can be countered easily enough.
You also could time the attack and hopefully catch the other person off-guard as you step in.
Whenever I attack at distance, it would involve a long arm technique such as a gwa (CLF) followed by a secondary strike with the back hand/arm. I’ve found the trick here is to keep the contact arm/strike up high and in the face of the opponent, they literally can’t see whats coming. The second hand being hidden, if you will.
I prefer long arm techniques at this range as it swipes the guard (opponent’s hands) away or batters them with a resulting shock value. Plus you get the added momentum of a large step. Risky, but can be worth while.
In #2 the attack is executed at closer range but the movement, whether an actual shuffle or step (step being defined as a lead movement with the back foot) is to position yourself very deep into your opponent. Similar to the thought of punching not at your opponent, but through your opponent. This is a philosophy employed in my style (Bak Hsing CLF) for almost any and all attacks. This generally forces your opponent to move backward thus giving the upper hand to you in terms of control.
The thought is to not only get in deep but to push and keep pushing your opponent backward as you continue to stick or shuffle forward. The trick here is that I can shuffle at a greater distance forward than you can backward. Inevitably, your opponent turns their back as they can not maintain the pace and can not recover a sense of control in the situation. Once the back is turned, they’re fodder.
My style’s philosophy is entrenched in #2. When #2 is executed and maintained, kicks that your opponent might throw are nullified or minimized at the least.
If your opponent breaks (runs), then that melee is over until the next contact is initiated. Often times as they break, depending on your proximity to the opponent, a nice chaser kick can be executed.
nospam.
