An on-going look at my thinkingish (relevant to my perceptions in Reality)

There is a concept that with at least some arcade games, merely push the buttons fast and together and you win that way. Given this theory, one does not need to learn proper technique(I am not referring to the technique of punch button press or joystick bak kick button press…). I see the same thing on boards like this. I only need what it takes to win in a fight mentality. However, there seems to be a difference in perceptions, between myself and scarrily many others, as to what it takes to win in a fight.

Pushing buttons could also be a reference to panicing–not knowing what to do, do anything just keep it up and something has to work.

I’m figuring that if I learnmy reactions to being pressed, to distancing and to timing. This will be beneficial to my doing when I don’t get to think. This topic is here so that I may put down some of my thinkings on this. Thank you for your tolerance.

Very some such,perhaps might have been, likely say some, some not.

Very some such,perhaps might have been, likely say some, some not.

Power techniqes

Winning cannot be part of it. When one Wants to win, one compromises how one wins (the likeliness of willingness increases). There are some options in the Tekken series which I will refer to as power moves. Translation into this reality would be moves constructed to gather, harness then in a controlled way release chee. I used to consider such things as not fair~ or the easy way out~. They can take several seconds (two to five) to bring about these. This leaves the issuing character vulnerable to damage. From beginning to end, a great amount of one’s concentration goes to completing that “Focus” technique. And the character can not stop(easily) once it begins. If it lands, it does great damage to the opponent, or disorients at least(unless blocked; or deflected). Tonight I realized that If you are capable of such feats, then that is merely part of what you can do–not cheating. It is a technique, as all techniques. It has it’s own special place–certain situations.

Very some such,perhaps might have been, likely say some, some not.

The Superior Opponent

Yesterday I had it brought to me that the superior opponent is one who is familiar with the techniques s/he uses. In the Tekken game they use combinations atheir vulnerable time between end of attack and blocking gets less and less. Eventually, it seem that I can only hit if I strike while they are striking (Crane:let them punch first but your hit lands first~). In Capcom v. SNK, this character initially out ranked me completely.

I had not seen him fight before. I reviewed my database of determining what an opponent does. I needed more information. He informed me. While I could assess his techniques, I was slow to understand the range of his techniques. And without that My timing for attacking/defending was not there well. When he did connect it was dibilitating and big damage. If He wasn’t so quick to do that two or three times only seperated by a second I might have been able to test him some more to learn him. While I started to learn him and had a chance to beat him~ it required that I read him and act accordingly, perfectly…not anybody’s perfect:-).

Blocking is not enough in some instances. I must better use evasion when facing a strong opponent which I have not learned to constantly attack. I’ve seen several of the top people. With that last loss, I gain. I now have more in my database as to what with there is that I need to deal.

In Tekken I would back away to empty them then strike or absorb their attack. Sometimes moving is not an option. This means I have to hit(grab/strike) on the right level the correct side, standing toe~ to toe–develop instinct. Become a Pure fighter~.

Fighting Ryu face to face, toe to to was tremendous fun. So great is this character that in the disgrace of losing by time running out, hestands proud with his chin up…that’s the epitome of the Martial artist.~

Very some such,perhaps might have been, likely say some, some not.

Applying the concept

There are three types of something called mai-i. Whatever that might be there seems to be a link to distance and timing.

I come to an awareness of realization that there are certain best delivery points/ranges in a strike. There came to be the concept of circles~. And punches being arm related, I initially would call short ranged perimeter of effect. But keystroking this, I’m contemplating that a punching range consists of arm length, upper body displacement off waist center, and lean from the ankles. Given this, a so called mid-range kick could have the same effect perimeter as a so-called, long-range punch. And then there are the variations.

I had someone pick an action, punches, kicks, grabs. Then that is the only type of attack I would use. There can be a variety of ranges in punches and in kicks. I eventually decided to have someone pick a technique-preferrablely a simple technique that does little damage. If I could win using the same low damage technique throughout a match. Then, I would be applying a concept~.

Eventually the characters gone-up against were less susceptible to that technique. I noticed that I had natural attack preferrences which I could not easily recognize nor break which became predictable. Up to a certain level of opponent, I would be aware that they would nullify or counter my attempts to hit them, but, like someone watching me, not able to control me, I would instinct and get caught. I could only hope to analyze how I got trounced and realize to be around that without getting in it.

But, core was, they seemed faster. Actually, they merely knew their techniques and combinations better than I was familiar with mine. There must come a place, eventually, in forms practice where one can take any technique or variation there of, and apply it appropriately. If I had stuck with it earlier I’d be better now. This is the fourth time in my life, perhaps that I might say that. Somehow it is not straight time in practice that determines Skill. Mixed up with time doing the technique is Comprehension. The greater one’s comprehension, the less time-in required to Really get down pat, a technique or combination. Seemingly possiblly so. Some-such.~

Very some such,perhaps might have been, likely say some, some not.

Desperation, and the belief that your skills won’t be good enough.

From the first post on this thread(?), I had in my mind much of what I would say. One of the more noteable things was thatwhen the opponent’s fluidity of appropriate techniques got to a certain level~, I would change my tactics in a desperate attempt to do something that would give me breathing room. Nearly, without fail, I didn’t save me.

By the time I’m feeling that I’m not going to make it, and switch thinking to merely get through that round, the opponent has received all of my telegraphs and can basically anticipate and counter all of my instinctive moves. Swithing does me poor service, because I can’t grasp my thinking the moment I have shifted~. I have to get used to my thinking to properly coordinate. Yet, the opponent has all ready tuned-in to my thinkings and needs no adjust time to act appropriately to me.

Most recently I applied some of my realization from this thread (actually from merely thinking about it~). I felt that desperation of, this is not going to get me through this round! Change! I, instead ran through my thinking of how I was fighting and looked to more fully express what I was all ready doing. There is a serenity found in sticking with what you had been doing when you feel threatened (consider me highly empathic and that getting beat-up in an arcade game allows feelings of hurt and shame…).

This seemed relevant to people forgetting or abandoning their training when it came down to it.

Very some such,perhaps might have been, likely say some, some not.